Genre : Narrative, Atmospheric,
Platform : PC
Number of player : 1
Production time : 4 months
Engine : Unreal Engine 5
Death of internet is a narrative game about nostalgia, mourning, and one's experience with internet as their safe space. It's about how environments and items, that are left there when someone is gone, tell a story.
Audio Direction
Sound Design
Music Production
Wwise Integration
Co-design of the artistic direction with 3 graphists, and lead of a 4 sound designers team
Synthesis of sci-fi, technology sounds
Composition and production of two musics for the game
Wwise-UE4 integration alongside programmer and tech artist Taslim Guerroumi
Made in parallel with What's the Tea
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I worked with 3 other sound designers, we were all on two projects
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Lead on the audio direction, I made most of the synthesized/stylized sounds and gave direction for others for the foley and wwise-ue5 integration
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Artistic direction work was very interesting I loved it cause i love narrative shit
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Where I learnt the most was the production and management : communication with a team of sound designers, and with the team, and the team production lateness that prevented us from integrating all sounds
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=> aware of the problems of the team forgetting the time to implement sounds